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AuSoundPlayFromBucket - create a flow to play
from a bucket. 
#include <audio/audiolib.h> 
#include <audio/soundlib.h> 
AuEventHandlerRec *AuSoundPlayFromBucket(server,
source, destination, volume, callback, callback_data, loop_count, flow,
volume_mult_elem, monitor_element, status) 
    AuServer *server;
 
    AuBucketID source;
 
    AuDeviceID destination;
 
    AuFixedPoint volume;
 
    void (*callback) (AuServer *, AuEventHandlerRec *, AuEvent *, AuPointer);
 
    AuPointer callback_data;
 
    int loop_count;
 
    AuFlowID *flow; /* RETURN */
 
    int *volume_mult_elem; /* RETURN */
 
    int *monitor_element; /* RETURN */
 
    AuStatus *status; /* RETURN */
 
- server
- Specifies the connection to the audio server. 
- source
- Specifies
the bucket to play. 
- destination
- Specifies the device to output the audio
data. 
- volume
- Specifies the volume. 
- callback
- Specifies the procedure to be called
for additional event processing. 
- callback_data
- Specifies any additional arguments
to be passed to the callback. 
- loop_count
- Specifies how many time the bucket
should be played. 
- flow
- If non-NULL, returns the flow ID. 
- volume_mult_elem
- If
non-NULL, returns the index of the volume multipler element. 
- monitor_element
- If
non-NULL, include an ExportMonitor element in the flow and return it's index.
- status
- If non-NULL, flush the output buffer and return the status from the
server. 
AuSoundPlayFromBucket creates a flow to play bucket on
device and returns a pointer to the event handler created or NULL if there
was an error. 
AuBadBucket, AuBadDevice. 
AuSoundPlay, AuSoundPlayFromData,
AuSoundPlayFromFile, AuSoundPlaySynchronousFromFile.
audiolib - Network Audio
System C Language Interface 
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