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AuSoundRecord - create a flow to record audio
to any destination. 
#include <audio/audiolib.h> 
#include <audio/soundlib.h> 
AuEventHandlerRec *AuSoundRecord(server, source,
gain, num_samples, mode, sound_data, flow, volume_mult_elem, status) 
    AuServer *server;
 
    AuDeviceID source;
 
    AuFixedPoint gain;
 
    AuUint32 num_samples;
 
    int mode;
 
    AuSoundDataPtr sound_data;
 
    AuFlowID *flow; /* RETURN */
 
    int *volume_mult_elem; /* RETURN */
 
    AuStatus *status; /* RETURN */
 
- server
- Specifies the connection to the audio server. 
- source
- Specifies
the input device to use. 
- gain
- Specifies the gain for the input device. 
- num_samples
- Specifies
the number of samples to record. 
- mode
- Specifies the line mode for the input
device. Currently the following line modes are defined: AuDeviceInputModeNone,
AuDeviceInputModeLineIn, AuDeviceInputModeMicrophone. 
- sound_data
- Specifies
the sound information. 
- flow
- If non-NULL, returns the flow ID. 
- volume_mult_elem
- Accord
to the comment in the source, not implemented. 
- status
- If non-NULL, flush the
output buffer and return the status from the server. 
AuSoundRecord
creates a flow to record audio from source to any destination and returns
a pointer to the event handler created or NULL if there was an error. The
sound_data structure contains the necessary information about the audio
format and the data handling function. 
AuBadDevice. 
AuSoundRecordToBucket,
AuSoundRecordToData, AuSoundRecordToFile, AuSoundRecordToFileN.
audiolib
- Network Audio System C Language Interface 
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