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AuSoundRecordToData - create a flow to record
to memory. 
#include <audio/audiolib.h> 
#include <audio/soundlib.h> 
AuEventHandlerRec *AuSoundRecordToData(server,
sound, data, source, gain, callback, callback_data, line_mode, flow, volume_mult_elem,
status) 
    AuServer *server;
 
    Sound sound;
 
    AuPointer data;
 
    AuDeviceID source;
 
    AuFixedPoint gain;
 
    void (*callback) (AuServer *, AuEventHandlerRec *, AuEvent *, AuPointer);
 
    AuPointer callback_data;
 
    int line mode;
 
    AuFlowID *flow;
 
    int *volume_mult_elem;
 
    AuStatus *status;
 
- server
- Specifies the connection to the audio server. 
- sound
- Specifies
the description if the audio data. 
- data
- Specifies where to write the data.
- Source
- Specifies the input device to record from. 
- gain
- Specifies the gain
for the input device. 
- callback
- Specifies the procedure to be called for additional
event processing. 
- callback_data
- Specifies any additional arguments to be
passed to callback. 
- line_mode
- Specifies the line mode for the input device.
Currently the following line modes are defined: AuDeviceInputModeNone,
AuDeviceInputModeLineIn, AuDeviceInputModeMicrophone. 
- flow
- If non-NULL, returns
the flow ID. 
- volume_mult_elem
- Accord to the comment in the source, not implemented.
- status
- If non-NULL, flush the output buffer and return the status from the
server. 
AuSoundRecordToData creates a flow to record from source
to data and returns the event handler created or NULL if there was an error.
AuBadDevice. 
AuSoundRecord, AuSoundRecordToBucket, AuSoundRecordToFile.
AuSoundRecordToFileN.
audiolib - Network Audio System C Language Interface
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